So I guess i’ll finally get this started.
The last year has been pretty wild. We’ve moved into the new office at LBi exactly one year ago and it has felt like a whole new job.
But right before we moved, I actually had some fun in the penthouse at the Puck Building with the rest of the tech team. Paolo (boss man) gave us a couple weeks to play with a few Kinects and see what we could come up with. Being a flash dev i’d never played much with any other languages so it was fun/insane diving right into C/C++.
Hole in the Wall
I ended up figuring out the basics of OpenFrameworks and understanding enough of the API and beta kinect drivers to get a couple demos together. I first figured out how to use OpenCV to grab my outline from the kinect data, then figured out how to interact with a simple game mechanic.
I don’t have any footage of the final product, but it had an awesome title board and some sweet music courtesy of Mega Man 2. People had a ton of fun with it at beer fridge.
Smack My Pidge Up
Playing with the Kinect was fun so I kept up with it after we moved into the new building. This is about when I got sick of C++ and moved over to Java and, more importantly at the time, Processing. Processing/Java had a few super solid Kinect libraries that let me prototype and play a bunch, and soon I was tasked with ‘make something cool for internet week/webbys’.
With a two week timeline and breaking balls to find a budget, I built Smack My Pidge Up, a simple game/twitter wall installation that was displayed at Internet Week in NYC. Here’s the making of video, and you can find the source here – altho it is a pain to install due to the random experimental NITE builds I was using at the time.
Best of all? Smack My Pidge Up was a finalist for an award at SXSW! I was super proud of my work, and much props to Julie for designing it last minute with the help of Andy and Martine to realize it on 20 foot projector screens that looked super dope. A lot of stress but a ton of fun.
More posts to come (very) soon!